#pragma once
#include "Entity.h"

class CElemental;
class CTargetBox :
	public CEntity
{
public:
	CTargetBox(void);
	~CTargetBox(void);

	void SetUpBox( int nX, int nY, short range );
	virtual void Update( float fElapsedTime );
	virtual void Render( void );
	virtual bool CheckCollision( IEntity * pOther );

	RECT GetSize()			{return RangeRect;}

private:
	CEntity*	m_pRangedOwner;
	RECT RangeRect;

};

